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Seed round · 2026

A High-Velocity Mobile Gaming Studio Built to Find Hits

We built the machine.
Now we’re ready to scale it.

01

OpenSkies was built under constraint

We Chose to Build
Before We Raised

We believed a great mobile gaming studio could be built differently.

Instead of building a large organization around one game, we built a studio designed to run multiple development tracks and continuously test new concepts.

01

Stay lean

02

Build fast

03

Test early

04

Kill what doesn’t work

05

Keep improving the process

The constraint shaped the company

It forced discipline around time, headcount and capital.

02

The team behind the machine

Decades of Gaming Experience.
Built for Execution.

Anna Popereko
Creative / Product

Anna Popereko

  • 17 years as Game Designer & Game Producer
  • 10 years in mobile game development — ironSource, Unity
  • Game Design Teacher — Bezalel Academy of Arts
  • 3 years of mobile product growth
  • Consulted 70+ companies, including Supercell, SYBO, Nexters, Activision, Kwalee, NetMarble, GreenPanda, Amanotes, InnoGames and FunPlus
Yuval Nir
Business / Operations

Yuval Nir

  • 7 years in sales
  • 2.5 years in creative marketing — AI21 Labs
  • 4 years of operational scaling
  • Team-performance trainer — T&N Sales
  • Strategic experience in business planning
2 fully operational teams
Team backgrounds

WhaleApp · Hitapps · Outfit7 · Gismart

03

What we built

Reusable Production Infrastructure Is a Competitive Moat

For each new game, OpenSkies mainly builds the unique core gameplay—not the full mobile product from scratch.

New game=
New core loop+Reusable OpenSkies stack
01

Store

Commerce and offers

02

LiveOps

Events and content cycles

03

Main menu

Navigation and player flow

04

Monetization

IAP + IAA systems

05

Analytics

Events, cohorts and validation

Built once. Tested repeatedly. Improved with every prototype.The stack compounds: each new game makes the next one faster and cheaper to build.
04

The machine is already running

Current Development Output

6prototypes developed in 3 months
3advanced to the next development stage
30 daysinitial concept → test-ready MVP
Micro-PrototypeMVPQAKill / Promote
Neat BeadDid not advance
Bead BoxAdvanced to MVP
Just Bead It!Did not advance
Perfect FitAdvanced
Stitch PleaseOn hold
Blobby MathAdvanced

This is measured output, not a future production plan. Funding increases what can pass through the system without creating a content bottleneck.

05

We don’t bet the studio on one game

A Timed, Stage-Gated Path to Revenue

Week 0–11

Micro-Prototype

Grey-box core gameplay

Gate: Internal fun test
Month 12

MVP

Art pass + first playable

Gate: CPI / marketability
Month 2–33

Retention Loop

Progression + meta features

Gate: Retention benchmarks
Month 44

Monetization

IAA + IAP integration

Revenue starts in ROAS tests
Month 6–75

Soft Launch

Technical polish + scaled UA

Gate: Unit economics
Month 7+6

Global Launch

Full worldwide scale

At every major gate: kill or advance.Capital follows evidence.
06

Early proof that the process can work

Hexa Drop Cleared Meaningful Early Gates

MetricHexa DropBenchmark
D1 Retention37%35%
D7 Retention15%10%
Playtime40–60 min30 min
Initial CPI$1.14$1.50
100+ levels2 LiveOps eventsIAP + IAAPreviously secured a publisher agreement

The previous agreement is no longer active. Its significance is external validation: a publisher was willing to back a game produced by the OpenSkies pipeline.

Hexa Drop gameplayHexa Drop level progression
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An active pipeline, not a single bet

Recent Games Moving Through the Selection Process

Blobby Math gameplay
Advanced

Blobby Math

Voxel puzzle concept that earned the next development stage.

Perfect Fit gameplayPerfect Fit level map
Advanced

Perfect Fit

Spatial puzzle concept continuing through the pipeline.

Neat Bead sorting gameplayNeat Bead completed artwork
Tested · Did not advance

Neat Bead

A completed market experiment—and an example of capital protected by kill logic.

08

AI gives the studio more leverage

More Output Without Proportional Headcount

Rapid prototype gameplay

Rapid Prototyping

Generate test-ready game assets. Accelerate concept validation. Support a higher annual prototype volume.

LiveOps game content

Fast LiveOps

Continuous content updates and faster turnaround without equivalent additional headcount.

Internal level editor

Internal Tools

Automate workflows and build tools such as level editors to keep production moving as the pipeline grows.

AI is not the investment thesis. It increases the throughput and capital efficiency of the production machine.
09

Downside, base and upside

Strict Kill Logic Defines the Risk and the Return

Downside / Kill zone

<30% D1 / <10% D7

Negative economics

Stop development
Base hit

~35% D1 / 15% D7

$200K–$400K monthly studio share

Stable cash flow
Strong hit

~40% D1 / 23% D7

$500K–$1M monthly studio share

Aggressive growth
Top hit

>45% D1 / 28% D7

$4M–$15M monthly studio share

Category leader
Target economyInitial CPI < $1.50D7 ROI >30%Projected UA recoup: Day 60
10

The reason for the round

Development Got Faster.
Production Hit a Bottleneck.

OpenSkies can generate and implement game concepts quickly. The constraint now appears immediately afterward: level production cannot keep pace with development.

Without dedicated level-production capacity, senior game-design time is pulled into execution—and fewer concepts reach meaningful market validation.
Today

Senior talent absorbs level production

Anna’s time shifts away from game design, systems and visual communication.

With funding

Dedicated production capacity

Level Designer in Q1, UI Designer in Q2 and Manual QA in Q3.

Result

More validated shots on goal

Faster level creation, clearer game communication and more consistent testing.

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A proven market

Puzzle Is the #1 Revenue-Generating Mobile Genre in the US

OpenSkies does not need to create a new market. It needs to repeatedly find winners inside a massive existing one.

$3.5BUS player spend
#1US mobile genre by revenue
+7.6%YoY revenue
$3.5BPuzzle
~$3.1BCasino
~$2.8BStrategy
~$1.5BRPG
~$0.8BSimulation
Puzzle is the only major genre showing growth.Sources:AppMagicPocketGamerDeconstructor of Fun · State of Mobile 2026
12

Publisher capital multiplies the round

Scale Winners Without Putting UA Risk on the Studio

A strong publisher agreement is not a fallback. It is a capital-efficient scaling instrument.

Publisher carries UA risk

The publisher finances acquisition, testing and global scaling.

100% of UA can be externally funded

Investor capital remains focused on increasing production output.

OpenSkies retains its IP

The studio continues to own the underlying game assets and intellectual property.

Better games create better terms

Investment lets OpenSkies negotiate from a stronger position after more validation.

Target structurePublisher funds UA and assumes acquisition riskRecoup firstTarget 50/50 revenue share thereafter
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More than capital

Publishers Bring the Global Scaling Stack

OpenSkies already has relationships across leading mobile-game publishers. The objective is to create competitive tension around the strongest games—not depend on one publisher.

External validation already achieved

Hexa Drop previously secured a signed publishing agreement, demonstrating that games from the pipeline can attract publisher backing.

01

UA capital

Fund market tests and worldwide acquisition

02

Creative production

Produce and iterate performance advertising

03

Data & ROAS

Measure cohorts, monetization and payback

04

Platform expertise

Navigate stores, attribution and launch operations

05

Global distribution

Scale a validated title across markets

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The round

$400K to Remove the Bottleneck

Runway12 months

This round funds the team and operating capacity required to move more concepts through validation—while publishers continue to fund UA.

Use of funds · 12-month plan

Team & hiring$297.6K
Operations & setup$68.9K
Market testing$34.7K
Q1Level DesignerQ2UI DesignerQ3Manual QA
Investor capital builds production capacity. Publisher capital scales the winners.
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The 12-month financial plan

Capital Ramps with the Team—Not Before It

QuarterQ1Q2Q3Q4Year total
HiringLevel DesignerUI DesignerManual QA3 hires
Team cost$65.1K$73.5K$79.5K$79.5K$297.6K
Operations & setup$32.3K$12.2K$12.2K$12.2K$68.9K
Market testing$8.7K$8.7K$8.7K$8.7K$34.7K
Total$106.1K$94.4K$96.4K$100.4K$401.2K

All budget items include conservative cost assumptions and built-in contingency.

The plan deliberately stages hiring: remove the level-production bottleneck first, then strengthen visual execution and QA as throughput increases.

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The path to internal UA

Publisher-Funded Today. Hybrid Next. Vertically Integrated Over Time.

2026

The Smart Partner

  • 2 development tracks
  • Publisher-funded UA
  • $400K funds production capacity
  • 2 published-game target
Finances the next stepRetained game cash flow and publisher data
2028

Vertical Integration

  • Internal UA capability
  • Full marketing & creative stack
  • Increasing self-publishing
  • Greater ownership of winners
Long-term outcomeAcquisition target or dividend machine
$50M ARR ambitionFrom two global hits—not assumed as guaranteed first-year profit.
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Comparable market outcomes

The Hit Tiers Already Exist in the Market

TierGame · Publisher30-day avg. revenueD1D7D14
BaseArrows · Miniclip$325K44.3%19.0%11.9%
BaseTap Gallery · AZUR Games$305K31.1%13.7%7.6%
StrongThis is Blast! · Voodoo$1.1M42.7%16.5%11.0%
StrongGood Puzzle · 1SOFT$3.7M34.8%14.5%10.4%
TopPixel Flow · Loom Games$31.2M48.3%25.1%17.9%
TopScrewdom · iKame Games$14.1M52.6%28.3%19.6%

Source: AppMagic. Revenue represents approximate 30-day average. Original OpenSkies analysis assumes a 50/50 IAP/IAA revenue mix.

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What investors should expect to see

The 12-Month Proof Points

The round is designed to show repeatability—not merely ship one more game.

20+Prototype capacity target after bottleneck removal
6Target market-validated titles
2Target published games
30 daysConcept-to-test-ready MVP cycle
Publisher fundedUA risk remains outside the studio
Hybrid pathBegin building internal UA from retained game cash flow

Prove that OpenSkies can repeatedly find, validate and increasingly own its winners.

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Seed round · 2026

We Built the Machine
Under Constraint.
Now We’re Ready to Scale It.

Join the round
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